
A working chandlery on the north dockside, selling rope, tar, lamp oil and sea-wrighted goods to anyone passing through – ordinary enough by daylight that nobody had reason to look twice at it.
FILE NOTES
A man stumbled out of the warehouse begging for help – a huge snake had his companion, he said – and the Agents walked straight into a set-up: thorn caltrops across the entrance, a hidden rooftop sniper, and a second summoned viper waiting behind the first.
One of the two robed figures lying prone by the door turned out to be Saarkh, a high-ranking Zhakarov Brotherhood member with a personal grudge to settle.
“Agent Raven, you took away someone dear to me. It is time to pay for your sin.”
Saarkh, at the Chandlery
It went badly for her.
A sneak-attack Kemercannon blast dropped Saarkh in a single shot before she could finish shaping the flaming blade she was casting toward Raven; the sniper on the roof lasted only a little longer.
She was stabilised rather than left to die and taken in alive – wanted, by that point, for more than one Chuza Cutter death eyewitnesses had already pinned on snakebite.
STATUS: Filed under Locations. Open for business.