Last Hope

Locations No Comments

Last Hope is a logging town on the southern edge of Jouvaine territory, the furthest established settlement before the Green Hell swallows the map entirely – and the second town to carry the name. The first Last Hope sits abandoned a day’s ride north: carefully dismantled rather than destroyed, structural posts left standing, everything else weathered away to nothing. The town simply packed up and moved deeper into the woods to keep pace with the tree clearing, taking the name with it.

FILE NOTES

The new town runs on logging, moonshine, and a wary truce with the orc bands who punish overcutting with broken bones rather than bodies – a strict, almost ritualised balance neither side seems eager to break. Sheriff Kincaid, a transplanted Agent out of Talismonde, runs what law the town has. The Cutters Inn does the rest – Twitch, beer, and sweat in roughly equal measure, and the closest thing to a guide service south of Chuza.

A trio of self-appointed toll collectors work the palisade gate on the old town’s reputation rather than any real authority. They’re easily avoided – the southern gate stands open to anyone who’d rather not pay.

STATUS: Filed under Locations. The last real waypoint before the jungle stops keeping records at all.

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