Location – Get Stuffed

Locations No Comments
Get Stuffed, ground floor plan

“Preserve. Honor. Display.” Get Stuffed traded as a perfectly respectable taxidermy warehouse in Paraisopolis, right down to the display room, the butcher’s bench, and Dr Griffiths himself greeting visitors at the door with a checked ID and a joke about dead ravens. The ground floor is exactly what it claims to be – workroom, storage, a bar and booths for the evening trade, a secondary exit north into the warehouse yard.

FILE NOTES

The sewer beneath Paraisopolis

The building the sign doesn’t mention sits below and behind it – reached, in the end, not through the shop at all but by blasting through freshly repaired brickwork from the sewer main line beyond. A breach room coated in a strange green membrane led to a restraint chair, a cabinet of skewers, two coffin-like float tanks, and a corridor of cells holding children who had been there considerably longer than anyone at Section 18 had realised. A device the guards called the Shrieker Tank wailed somewhere nearby until the Agents found the plunger to silence it.

The warehouse out back, guarded by Nesterrook Reavers and answering to Griffiths’ unseen brother, is where Mikael was kept – and where he finally broke free.

FLOORPLANS

Get Stuffed, hidden basement floor plan
Get Stuffed, upper floor plan

STATUS: Filed under Locations. Raided and secured; five children recovered alive. Griffiths himself was not among them.

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